The Harpers

A scattered network of spellcasters and spies, the Harpers advocate equality and covertly oppose the abuse of power, magical or otherwise. Agents operate in secret and emphasize stealth and subtlety, or at the very least discretion. Bards and wizards are their most prominent members.

Harpers operate in small cells througout the North. One is based in Triboar: Darathra Shendrel, the Lord Protector, belongs to the faction, and Harper agents can find welcome at the Home of the Boars.

Another cell in the prosperous trade center of Yartar monitors traffic in the Dessarin Valley and the actions and policies of the city's Waterbaron. The Harpers work to maintain the balance of power between the various groups competing to influence the city.

In the Sumber Hills, the Harpers warn travelers and adventurers to stay clear of Rundreth Manor and the Dark Lady who dwells there. Harpers also watch the ruined Halls of the Hunting Axe.

Endrith Vallivoe, the owner of Vallivoe's Sundries is a Harper contact in Red Larch.

In my campaign, a player who aligns with The Harpers receives a Harper Intel card upon arrival in Red Larch. I give the player an updated card at the beginning of Chapter 3.

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